The Fun Habit: 昔のように「遊ぶように働こう」と決意できた本

この本の概要

Discover the latest scientific evidence for the potent and revitalizing value of fun and how to make having fun a habitual and authentic part of your daily life with “this well-researched and impressive guide”.

読んでみて思ったこと

生産性を高め続けたら、心を病みました。そしてアホみたいですが、人生で「遊び方」を忘れてしまった。なので「遊び方の本」を読んでみました。

結果として「遊ぶ=脳が活性化=仕事でも成果が出る」と学べた。また昔のように、遊ぶように働きたい。遊ぶように働いているときは、総じて結果が出ています。つまり「仕事がつまらない=危険信号」と考えたい。以上がレビューです。

» The Fun Habit (Mike Rucker PhD)

僕のハイライト

1日の遊び時間は2〜5時間が最適

How much time should I be seeking to spend on fun? Here's a starting place: two hours a day. This recommendation is grounded from two empirical sources: first, research from Dr. Marissa Sharif, Dr. Cassie Mogilner Holmes, and Dr. Hal Hershfield that suggests the "Goldilocks" sweet spot for leisure time is between two to five hours a day (more than five hours and the weight of being overly nonproductive might have a negative psychological impact), and second, data around Americans and leisure time that indicate what's average in the United States, suggesting that two hours is at least an attainable baseline for most of us.

仕事を遊びにする人は、成果を出す

In the 1970s, Donald MacKinnon produced some groundbreaking research studying successful people considered the most creative in their fields. MacKin-non wanted to know if some inborn trait, like high IQ set these people apart. As it turned out, it wasn't an inherent trait. What he found was that they had developed a "way of operating" chat allowed them to engage with work as play. He didn't call it a Fun Habit, but that, in essence, is what it was- -just applied to work. And because they had this habit, their

» The Fun Habit (Mike Rucker PhD)


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